
Senior Narrative Technical Designer
As Marathon's only Narrative Tech I was responsible for shepherding hundreds of story moments across half a dozen story channels - including cinematics, in-run dialog, codex entries, systemic events, and comms messages from Faction Agents.
This work included Narrative Design to shape what kinds of information was delivered to the player through which channels, Systems Design to define how that content interacted with other aspects of gameplay, and cross-team collaboration with UI/UX, external art houses, combat and player animation, world art, and more. I was also responsible for the engineering support of the Narrative team, ensuring that pipelines & workflows were both understood and effective in a live service environment.




